Again, they do/affect different things. None of the issues that exist between ETaC and Immersive Citizens are impossible to resolve by patching. Compatibility Patches Skyrim Sewers 4 - Available in the patch archive at the Open Cities Skyrim download sites (except Steam). It's typically just a matter of adjusting the navmesh around added structures, and making slight adjustments to the locations of the markers to better fit with the new town layouts. Page 52 of 165 - Immersive Citizens - AI Overhaul - posted in File topics: In response to post #45563445. Instead, I suggest switching to mnikjom's AI Overhaul. I seen the patch collection. I guess question 1 is why does it need said patch? Immersive Citizens - OCS patch.esp Enhanced Lighting for ENB (ELE) The compatibility patches provided for ELE (version 1.1) combines the modifications done on some houses by ELE and Immersive Citizens. At Shurah's request, the Immersive Citizens patches have been removed from ETaC's installer permanently. Whiterun Stables - added a bit more grass near the immersive citizens camp Peak's Shade Tower - restored visibility of path to/from road Falkreath Watchtower -restored visibility of path to/from road Sarethi Farm - restored visibility of path to/from road Marryfair Farm - improvements to path I mean the mod just came out, the author stated he/she will only do a few patches. - Remove mods from load after rules which had minor conflicts. The main plugin (Immersive Citizens - AI Overhaul.esp) should be positioned below any plugin which edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manor. Hey that’s fair. (extra) I can no longer recommend Immersive Citizens. Immersive Citizens - AI Overhaul: First Screen Install Options Full Next First Screen Main Part Legendary Version Enhanced Lighting for ENB None Enhanced Lights and FX None Open Cities Skyrim ☐ Select Nothing Moonpath to Elsweyr ☐ Select Nothing Realistic Room Rental (Enhanced Version Only) ☐ Select Nothing Install Download (MICRO) 030. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. COTN Winterhold Patches for Immersive Citizens or NSUTR. Do not install mid-game. Smoking Torches and Candles. User Info: one_der. Lite version: None. It has some sort of compatibility esp for ELFX hardcore module which obviously lists ELFX Hardcore as a master. Patch now requires main file. Jk"s Skyrim patch updated Rorikstead to better match change in main file version 4.6, Updated immersive citizens patch to match changes in main file v4.6, Provincial Courier patch updated for v4.1, -Alternate start & CRF patches are now part of the fomod pack, -Redid Barleydark Farm, Path now overgrown a bit (if you have old version don't update if you want fully clear path), -Removed the new land texture record so file could be flagged esl without compacting, (no other changes if you have old version no need to update). You can use both. Yeah I honestly suspected a compatibility patch for NSUTR would require more work than just placing standard snow piles to roofs (I forgot to note that part in the thread until this comment popped up). Dawn of Skyrim Collection Immersive Citizens - AI Overhaul - Included in Shurah's installer. Requires 3DNPC only. *for users of old versions* you may want to remove the esl flag if you are using a save game where the old non esl patch was used or you can merge and or rename the patch before you use the esl flagged version with old saves. Same thing for the compatibility patch for ELE. Most of them are being placed before IC. I had absolutely no intention of taking credit for his mod. The compatibility patch for OCS (Immersive Citizens - OCS patch.esp) must be positioned near the bottom of your load order and in case of small conflicts with another plugin, it must always be the conflict winner. Specular issue with the riverbededge texture record should be fixed. Indeed, Immersive Citizens adds a lock list to some houses while ELE changes the lighting template of houses, as well as their image spaces. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Removed cell -20, -9 to fix gap due to the base game land height being changed to multiple cells where Hendraheim goes. Don’t Call Me Dragonborn – Patch for use on non-dovahkiin characters using alternate start mods. Followers Wear Default Outfit – Use this if you want followers to keep their vanilla 3dnpc outfits if you have mods altering armour/clothing levelled lists or outfits. The VOID allows you to travel into your favorite film, be your favorite character, and experience the impossible. Tell them to move Immersive Citizens - ELE patch.esp to the same group as … The vibe is ecstatic, friendly and all-inclusive, and each show is an explosion of immersive, vivid art; both on and off the stage. :D. Edit Matching the snow piles to the roofs might require custom modeling, but I honestly don’t mind at all if they’re just removed completely from Winterhold. Drinking Fountains of Skyrim - Available in the patch archive at the Open Cities Skyrim download sites (except Steam). Download: Cutting Room Floor. Spoiler malibu35072 wrote: I'm trying to trouble shoot strange behavior of my followers in Eli's Breezehome. Required to fix all clipping issues for roads and buildings. Ivarstead, Mixwater Mill and separate patches for Falkreath, Morthal and Rorikstead for non all in one users. SFCO - Immersive College of Winterhold Patch.esp: Snazzy Furniture and Clutter Overhaul (SFCO) SFCO - Immersive Citizens Patch.esp: Snazzy Furniture and Clutter Overhaul (SFCO) SFCO - Helgen Reborn Patch.esp: Snazzy Furniture and Clutter Overhaul (SFCO) SFCO - Falskaar Patch.esp: Snazzy Furniture and Clutter Overhaul (SFCO) SFCO - ELFX Patch.esp - The patches for OCS, RRR, ELE and ELFX have been updated in order to be in line with the latest version of Immersive Citizens. - Immersive Citizens has been updated in order to be in line with the latest version of USLEEP. So far so good. -Forward visual improvements to Honningbrew Meadery from main file. 42-336. Over the past four days of the release of COTN Winterhold, there weren't any patches for No snow under the roof nor Immersive Citizens for the two mods be compatible. Cutting Room Floor. Dawnstar.esp, even though it's incompatible. The Special Edition version is live: http://www.nexusmods.com/skyrimspecialedition/mods/173/? Their issue is that Immersive Citizens - ELE patch.esp is in a group below Better Skill and Quest Books Names SE.esp, and ELE_SSE.esp is in a group after Better Skill and Quest Books Names SE.esp.. Immersive Citizens - ELE patch.esp should load after ELE_SSE.esp but can't because of the group conflict. The main plugin (Immersive Citizens - AI Overhaul.esp) should be positioned below any plugin which edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manor. :), Press J to jump to the feed. Only if you want to. (175) Apocalypse - Ordinator Compatibility Patch.esp (176) Immersive Citizens - AI Overhaul.esp (177) RealisticWaterTwo.esp (178) RealisticWaterTwo - Legendary.esp (179) Immersive Wenches -Immersive Citizens AI Overhaul Patch-.esp (180) Dual Sheath Redux Patch.esp The state’s population of 3.2 million residents is estimated to surpass 5 million by 2050, suggesting long-term issues are facing our citizens should nothing be done. 46 2e Immersive Citizens - AI Overhaul.esp 47 2f Relationship Dialogue Overhaul.esp 48 30 Immersive Citizens - MTE patch.esp 49 31 Immersive Citizens - ELE patch.esp 50 32 Alternate Start - Live Another Life.esp 51 33 ELFXEnhancer.esp 52 34 Immersive Citizens - ELFXEnhancer patch.esp 53 35 ELE_Legendary_Lite.esp MacSplody mentioned this issue Mar 23, 2020. - [Immersive Wenches] Restored the same two references as the PCE patch, for the same reason. 8pm, through Saturday, Egyptian Theatre, 328 Main St., Park City. 2008 110th congress 2d session house of representatives report 110-652. duncan hunter national defense authorization act for fiscal year 2009. r e p o r t Only mods with direct conflicts with Immersive Citizens - AI Overhaul.esp have been placed after it. I use People of Skyrim instead of JK's, there are compatibility patches for it with Cutting Room Floor/Immersive Citizens/Alternate Start/Dragonborn Legacy. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, General permissions:-No permission needed to use/modify edits in this mod to make compatibility patches, standalone patches or to use as base edits for a mod so long as you do not exceed 20 of the locations listed on the description page(no location limit if this mod is required as master).-No permission needed for translations if hosted on nexusmods.com, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. East Empire Company Warehouse (solitude docks), RiverSide Bandit camp & Karth River Henge, Pinewatch & bandit camp nearby(below Prospector's Shack), Treasure hunter's camp (near Sarethi Farm), Shrine of Stendarr - (Near sleeping tree camp), Sahloknir's Dragon Mound *path to Kynesgrove. I don't know because with a good load order, there is only 1 conflict between Immersive Citizens - AI Overhaul.esp and ELFXEnhancer.esp. Guests are encouraged to explore their physical surroundings while interacting with a dynamic, virtual world. The compatibility patch for OCS (Immersive Citizens - OCS patch.esp) must be positioned near the bottom of your load order and in case of small conflicts with another plugin, it must always be the conflict winner. Janquel sadly won't be making anymore patches for COTN for mods they don't use due to personal burnout, but I would be eternally joyful if anyone with enough time and skill would make these patches a reality for me and everyone else! Sadly she locked her comments, and actually I don't think its anything to do with her mod (granted its just my uninformed hunch), thus why I am here. Most just sandbox in a general area. Closed Copyright © 2021 Robin Scott. Falkreath.esp. Version 0.3.6.3b You all have my sincere apologies if that was the impression you were given. You would have to look at their AI packages to see, or just study their behavior. Provincial Courier Service.esp. I'll still keep this thread incase if any modders comes by it to post any patches for both mods. Over the past four days of the release of COTN Winterhold, there weren't any patches for No snow under the roof nor Immersive Citizens for the two mods be compatible. Inconsequential NPCs - Load After TPOS_Patches Interesting NPCs Immersive Citizens - AI Overhaul - Load Before TPOS Skyrim Bridges The WatchTowers JK's Whiterun Oakwood Whiterun Outskirts Market Solitude Expansion Forgotten Settlements Legendary Cities Ultimate Whiterun Immersive Laundry More Bandit Camps The powerful open-source mod manager from Nexus Mods. Welcome to /r/SkyrimMods! Darkwater Crossing.esp. Log in to view your list of favourite games. - Remove Grouping due to conflicts with location mods. Immersive Citizens - OCS patch.esp needs to be after RLO - IC Patch.esp. Immersive Citizens Original Edition: changes Note Thank you very much to everyone who have endorsed or donated. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Landscape Fixes For Grass Mods Turkce Ceviri Dosyasi, Landscape Fixes For Grass Mods - Traduzione Italiana, Markarth Entrance Overhaul Patch Collection, https://www.youtube.com/watch?v=g_urrHrGQOY. -Removed riverbed edge grass inside the waterfall. Immersive Citizens - OCS patch.esp reverts cell changes in RLO - IC Patch.esp. I was also looking at immersive citizens. I would take a reactive approach instead of a proactive one. Press question mark to learn the rest of the keyboard shortcuts, https://www.nexusmods.com/skyrimspecialedition/mods/40181. But I should probably be a little more patient with the waiting since it hasn't been a full weak since Winterhold's release, yeah. Rechecking things, it seems loot is NOT putting his mods AFTER Immersive Citizens.. All rights reserved. Small update: Janquel just saved the day by making an awesome compatibility patch for NSUTR! 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